
Yume_Inu
A downloadable game
Traverse the strange dreams of the main character...
Status | In development |
Author | Midas |
Genre | Role Playing |
Made with | Clickteam Fusion |
Tags | 2D, Atmospheric, Dreams, Fangame, Horror, Walking simulator |
Average session | A few minutes |
Languages | English |
Download
Download
Yume_Inu_Demo
Install instructions
Not much. Just launch the exe.
Development log
- Minor fixes, compressed audio. (Demo - V2.2)Sep 25, 2021
- Embarrasing bug (V2.1)Nov 17, 2020
Comments
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I liked it! Out of curiosity, how many effect are there to collect? Also, is there an ending?
Thank you so much for playing! This game isn't finished, I planned there to be a second half, which is why this has "Demo" in the title. There are only 7 effects, with 7 more that were planned in the second half. There is an ending to the first half, the game closes as soon as you get to the second part. Im not sure anymore if im ever going to finish this project, real life matters got in the way and I lost the motivation to see it through, what also complicates things is that I decided to remake the feel of rpg maker within clickteam fusion of all engines, so the code past me wrote is kind-of a nightmare to work with. For what it's worth this was my first attempt at making and finishing something, I'm glad you liked it, maybe there will be more, but don't count on it
An interesting experience with a charm
Hi there. I noticed the download is missing. Any particular reason it's gone?
Game was in a really buggy state i was a bit too embarassed to keep it downloadable, so ill only post it once im confident that its not a buggy mess.
any estimate to when the game may be re-released? by the screenshots it looks very cool and i'd love to play it
I didn't really plan on having a scedule, cause I never planned on any attention being directed to the game. Right now im preoccupied with other real life things so I really cannot say. Allthough, I dont plan on abandoning this project any time soon so feel free to check it during summer break or something simular, cause that's usually when I have plenty of time to develop stuff.